《2》Cleared the stage with a Shinobi that I planned not to use in Stage 2. | 《1》Decide on the five people you plan to use in Stage 2.Cleared the stage with a Shinobi that I planned not to use in Stage 2. | |
《4》Cleared the stage with a Shinobi that I planned not to use in Stage 3. | 《3》Decide on the five people you plan to use in Stage 3.Cleared the stage with a Shinobi that I planned not to use in Stage 3. | |
《6》Cleared the stage with a Shinobi that I planned not to use in Stage 4. | 《5》The Shinobi used in Stage 1 is back.Decide on the five people you plan to use in Stage 4.Cleared the stage with a Shinobi that I planned not to use in Stage 4. | |
《8》Cleared the stage with a Shinobi that I planned not to use in Stage 5. | 《7》The Shinobi used in Stage 2 is back.Decide on the five people you plan to use in Stage 5.Cleared the stage with a Shinobi that I planned not to use in Stage 5. | |
《10》Cleared the stage with a Shinobi that I planned not to use in Stage 6. | 《9》The Shinobi used in Stage 3 is back.Decide on the five people you plan to use in Stage 6.Cleared the stage with a Shinobi that I planned not to use in Stage 6. | |
《12》Seriously clear. | 《11》The Shinobi used in Stage 4 is back.Seriously clear. |
![]() | <What's this about 10 daily kills?> ・SAM points. The points are added when you get them. The image looks like a medal, but it's not a medal. |
![]() | <Disables abnormal conditions.> ・Enemy shinobi are not affected by ulti or state abnormalities. 。 |
![]() | <invincible> ・The glittering surroundings glow. ・It makes you invincible and also removes abnormalities and other conditions. |
![]() | <resistance> ・There is a resistance to the power and abnormalities of the nature of jutsu. ・When jutsu's nature resistance is increased, the mark of the nature will appear around it. The photo shows invincibility and annihilation resistance at the same time. ・If it is falling off like flakes, the nature resistance down. ・The effect of increased resistance is only shown if it goes up or down during the mission, not if it comes from equipment or other sources. ・The effect of increased resistance is only shown if it goes up or down during the mission, not if it comes from equipment or other sources. |
![]() | <Tornado Trap> ・Cost 1 flies to the floor, and cost 3 flies to the adjacent floor. However, even at cost 3, if there is an enemy on the floor (with the purple ward set up), you cannot leave the floor, so the effect is the same as cost 1. ・It will not fly to the floor where the large animal is, even if it is on an adjacent floor. Even if the large animal is absent during the cool time, it will be treated as present unless you visit the floor once to confirm its absence. ・Even if you don't have the trap disarming jutsu, you can disarm a trap by advancing on it with a normal attack and returning immediately. ・You can't fall into squares where traps are placed. |
![]() | <incense> ・In the description, it just says that it increases attack and defense power, but specifically, it does about 30% more or 30% less damage. ・Once in range of the incense, all the incense on the floor will be activated at once. After that, even if the Shinobi is out of range, the incense will continue to work until all the incense on the floor is destroyed, so it is sometimes placed at a distance as insurance. |
![]() | <art of drawing and painting with toadstools> ・It forces the trapped person to rest until he or she recovers fully. If they are taken out by the trap release, they will still be out for a while, so you can buy time by blocking their path. ・It has a range of 9 squares, but if you walk along the wall instead of through the center, you can just barely get through without triggering it. ・While you are inside the house, you will not take damage, but you will be subject to chakra absorption, etc. |
![]() | <Sensing color of the trap> ・Traps that appear in orange when sensed are traps that are activated when stepped on. Light blue is a trap that is triggered when the trap is released, but breaks when stepped on. The traps that break when stepped on normally can be placed with fences, incense, etc., and the marauder's sub-character will use the technique to trigger it on its own. |
![]() | <forced entry> ・Placement that forces you to enter the battlefield. Use toad bombs to draw them in, then use the water to push them out. If you put on a device that disables magic, it can only be destroyed with a normal attack, so you'll be trapped if you don't avoid the water and toad's tongue well enough to destroy it. |
![]() | <AM Medal> ・League Rewards in AM. ・Every week you will be rewarded & reclassified back to the next league down; leagues with a PT of 2100 or higher will start at a flat rate of 2000. |
![]() | <Fortress Medal> ・Attack missions, fort defense, and event rewards. |
![]() | <Kizuna Medal> ・Alliance logins, alliance event rewards, etc. |
![]() | <Factory Medal> ・Ninjutsu material search missions and other daily missions. |